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UrgentT8QWIBF200 · OCT 04, 00:15

Why Cinematic Resident Evil 4 Gameplay Still Defines Survival Horror

When I first booted up Resident Evil 4 on a GameCube in 2005, I didn't expect to feel the weight of every step Leon Kennedy took through that rain-soaked Spanish village. The game had been in development hell for years, switching directions and prototypes, and what finally shipped felt like nothing else. It was a third-person shooter with a camera that hugged the shoulder, a tone that swung from dread to campy one-liners, and a pacing that made every encounter feel staged. T

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